Difference between revisions of "Experience Points"

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(Created page with "Rather than hand out XP to each player individually, we are using a flat system. Each session, every PC receives 4 XP and 2 Solar XP. During the first downtime, we received...")
 
 
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Each session, every PC receives 4 XP and 2 Solar XP.
 
Each session, every PC receives 4 XP and 2 Solar XP.
  
During the first downtime, we received half of this, and 2 "party" XP that can be spent on Projects and/or Workings.
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During the [[Session 9|first downtime]], we received half of this, and 2 "party" XP that can be spent on Projects and/or Workings.
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During the [[Session 20|second Downtime]], we again received 2+1s XP, and 5 Party XP.
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Essence Level Two is attained once 70 XP has been ''spent''.
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At the end of Session 28, we were awarded a bonus of 13 Solar XP, to reflect the 4/2 split being a little low on Soalr XP. We can expect more 'top-up' bonus at the end of each story.
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By the end of Session 30, we have been awarded 126 XP and 69 sXP.
  
 
[[Category:Rules]]
 
[[Category:Rules]]

Latest revision as of 16:26, 27 December 2015

Rather than hand out XP to each player individually, we are using a flat system.

Each session, every PC receives 4 XP and 2 Solar XP.

During the first downtime, we received half of this, and 2 "party" XP that can be spent on Projects and/or Workings.

During the second Downtime, we again received 2+1s XP, and 5 Party XP.

Essence Level Two is attained once 70 XP has been spent.

At the end of Session 28, we were awarded a bonus of 13 Solar XP, to reflect the 4/2 split being a little low on Soalr XP. We can expect more 'top-up' bonus at the end of each story.

By the end of Session 30, we have been awarded 126 XP and 69 sXP.