Difference between revisions of "Solar Republican Discourse"
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(Created page with "===Unites Solar and Republican ideology. All Liberty Bells and Suns are converted to Oricalcum Bells. === Goal 30. 1 roll per month. Requires Resources 3, Influence 2, Leade...") |
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===Unites Solar and Republican ideology. All Liberty Bells and Suns are converted to Oricalcum Bells. === | ===Unites Solar and Republican ideology. All Liberty Bells and Suns are converted to Oricalcum Bells. === | ||
+ | Completed by [[Lady Khensa]] during [[Session 33]] | ||
Goal 30. 1 roll per month. Requires Resources 3, Influence 2, Leader must be Son of Liberty. Cha+Lore. | Goal 30. 1 roll per month. Requires Resources 3, Influence 2, Leader must be Son of Liberty. Cha+Lore. | ||
− | Options: | + | Options taken: |
+1pxp For the Greater Good triggered. Citizens of the city are diverted to important duties. The city completes a basic project automatically each story. | +1pxp For the Greater Good triggered. Citizens of the city are diverted to important duties. The city completes a basic project automatically each story. | ||
− | +1pxp. International Revolution Triggered. The revolutionary tracts drift up and down the trade network. Sons of Liberty gain Contacts +1 in all cities between Champoor and Kodor. | + | +1pxp. International Revolution Triggered. The revolutionary tracts drift up and down the trade network. Sons of Liberty gain Contacts +1 in all cities between [[Champoor]] and [[Kodor]]. |
+1 pxp Army of the Republic Triggered. Creates the option to buy additional allies for Daughters of the Revolution | +1 pxp Army of the Republic Triggered. Creates the option to buy additional allies for Daughters of the Revolution | ||
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[[Category:Projects]] | [[Category:Projects]] | ||
+ | [[Category:CompletedProjects]] |
Latest revision as of 17:13, 9 February 2016
Unites Solar and Republican ideology. All Liberty Bells and Suns are converted to Oricalcum Bells.
Completed by Lady Khensa during Session 33
Goal 30. 1 roll per month. Requires Resources 3, Influence 2, Leader must be Son of Liberty. Cha+Lore.
Options taken:
+1pxp For the Greater Good triggered. Citizens of the city are diverted to important duties. The city completes a basic project automatically each story.
+1pxp. International Revolution Triggered. The revolutionary tracts drift up and down the trade network. Sons of Liberty gain Contacts +1 in all cities between Champoor and Kodor.
+1 pxp Army of the Republic Triggered. Creates the option to buy additional allies for Daughters of the Revolution
+2pxp Citadel of Sol. The Senate building of the Republic becomes a Greater Solar Manse.