Difference between revisions of "Experience Points"

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(Added 2nd downtime and Essence 2 notes)
 
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Essence Level Two is attained once 70 XP has been ''spent''.
 
Essence Level Two is attained once 70 XP has been ''spent''.
  
By the end of Session 20, we have been awarded 76 XP and 38 sXP.
+
At the end of Session 28, we were awarded a bonus of 13 Solar XP, to reflect the 4/2 split being a little low on Soalr XP. We can expect more 'top-up' bonus at the end of each story.
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By the end of Session 30, we have been awarded 126 XP and 69 sXP.
  
 
[[Category:Rules]]
 
[[Category:Rules]]

Latest revision as of 16:26, 27 December 2015

Rather than hand out XP to each player individually, we are using a flat system.

Each session, every PC receives 4 XP and 2 Solar XP.

During the first downtime, we received half of this, and 2 "party" XP that can be spent on Projects and/or Workings.

During the second Downtime, we again received 2+1s XP, and 5 Party XP.

Essence Level Two is attained once 70 XP has been spent.

At the end of Session 28, we were awarded a bonus of 13 Solar XP, to reflect the 4/2 split being a little low on Soalr XP. We can expect more 'top-up' bonus at the end of each story.

By the end of Session 30, we have been awarded 126 XP and 69 sXP.