Difference between revisions of "Swift Justice"

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(Created page with "Swift Justice embodies speed and precision. Speed of action and speed of resolution, bringing retribution to the unrighteous. This was a weapon created for surgical strikes ra...")
 
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Judge <br />
 
Judge <br />
Essence 1. 6m Simple. After fully profiling the scene of a crime you may make an intelligence+Investigation roll unenhanced by any magic and bank any successes. You may utilize these successes to pay the initiative cost of a gambit when in combat with the perpetrator. Alternatively they may be added to the Join Battle roll against them as charm dice up to the maximum cap.  
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Essence 1. 6m Simple.<br />
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After fully profiling the scene of a crime you may make an intelligence+Investigation roll unenhanced by any magic and bank any successes. You may utilize these successes to pay the initiative cost of a gambit when in combat with the perpetrator. Alternatively they may be added to the Join Battle roll against them as charm dice up to the maximum cap.  
 
You may only have as many Judgements available as you have points of permanent essence.
 
You may only have as many Judgements available as you have points of permanent essence.
  

Revision as of 18:03, 30 July 2015

Swift Justice embodies speed and precision. Speed of action and speed of resolution, bringing retribution to the unrighteous. This was a weapon created for surgical strikes rather than for mass destruction. Precision to bypass defences and strike through the monster's eye rather the bludgeon it into submission.

Game Mechanics:
Blue Jade Longfang. Acc +3, Dam+12, Def+1, Overwhelm 4, Attunement 5.

Front Loaded Evocation:

Swift Hand of Justice.
At Join Battle you may spend 1WP to count successes gained as a reflexive perception + Investigation to profile the opponent. If your profile links the opponent to a crime you have already investigated you may make a Judgement upon them counting the JB successes as the Judgement pool.
If Facing a criminal you have already made a Judgement upon You may reroll all failed JB Dice once.

Emerald Evocations

Judge
Essence 1. 6m Simple.
After fully profiling the scene of a crime you may make an intelligence+Investigation roll unenhanced by any magic and bank any successes. You may utilize these successes to pay the initiative cost of a gambit when in combat with the perpetrator. Alternatively they may be added to the Join Battle roll against them as charm dice up to the maximum cap. You may only have as many Judgements available as you have points of permanent essence.

Bee Find Flower
Essence 1. 2m supplemental. 1 Scene
You add essence automatic successes to a track attempt against a miscreant who has fled the scene, but whom you have struck at least once.

Horror Piercing Thorn
Essence 2. Supplemental.
You may spend 1m per point of Lore + Perception you possess to inflict +1 post soak damage or reduce hardness by 1 point when fighting creatures that possess the Legendary Size Trait.

Sapphire Evocations

Jury
Essence 3. 3m reflexive.
You may make a reflexive counter-attack rolling Charisma + Investigation against the Resolve of onlookers to instil a minor negative intimacy against an opponent that you have formed a Judgement against. If they already have a negative intimacy against the opponent it acts as a persuade action for the onlookers to prevent the miscreant from escaping or receiving aid.

Essence Refracting Strike
Essence 3 5m reflexive.
Allows a special decisive gambit to break an opponents scene length effect with a difficulty of effect essence minimum and a cost equal to this value +1 which must be paid with by at least 1 point of judgement pool.

Adamant Evocation

Executioner
Essence 5. 7m ,1WP.
Adds the value of any outstanding Judgements against a miscreant and the total number of non combatant onlookers with negative intimacies against them to the initiative on a decisive attack against them.