Difference between revisions of "Sui Tien Yuen"

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Tiger Form <br />
 
Tiger Form <br />
 
Celestial Tiger Hide<br />
 
Celestial Tiger Hide<br />
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Raging Tiger Pounce<br />
 
====Survival====
 
====Survival====
 
Hardship-Surviving Mendicant Spirit  <br />
 
Hardship-Surviving Mendicant Spirit  <br />

Revision as of 18:25, 22 December 2015

Sui Tien Yuen

Sui.jpg

Caste: Zenith.
Concept: Resilient Martial Arts Master.

Sui's Background

Sui's First Age Story

Head of The Crashing Fountain Martial Arts Academy.

Husband of Thrice Gilded Artena.

A Treatise on Philosophy (Explaining Intimacies).

Atributes

Strength: 4 Dexterity: 4 Stamina: 5

Charisma: 3 Manipulation: 2 Appearance: 2

Perception: 3 Intelligence: 2 Wits: 4

Caste Abilities:

Integrity: 5 Performance: 3 Presence: 3 Resistance (supernal): 5 (Poisons) Survival: 3 (Desert)

Favoured Abilities:

Brawl/Martial Arts: 1/5 (Unarmed) Lore: 3 (Theology) Awareness: 4 Athletics: 4 Stealth: 3

Non-Favoured Abilities

Linguistics: 1. Socialize: 3. Investigation: 1. War 2. Craft (Jewellery) 1. Bureaucracy 1. Archery 2.

Willpower: 7

Merits:

Martial Artist (4)
Cult (2) (Crashing Fountain Theological College)
Command (2) (Crashing Fountain Martial Arts Academy)
Retainer (2) (Wei Liold, High Priest at Crashing Fountain)
Resources (1) (Salary drawn from Academy/College fees, donations. may also represent some level of 'good will' from local businesses)
Allies (1) Kif Warriors
Allies (1) Kif populace
Allies (1) Kinsai

Charms:

Resistance Tree 1:

Durability of Oak Meditation
Spirit Strengthens the Skin
Iron Skin Concentration
Diamond-Body Prana
Iron Kettle Body
Adamant Skin Technique
Aegis of Invincible Might.

Resistance Tree 2:

Ox-Body Technique
Body-Mending Meditation.

Tiger Style:

Crimson Leaping Cat Technique
Striking Fury Claws
Tiger Form
Celestial Tiger Hide
Raging Tiger Pounce

Survival

Hardship-Surviving Mendicant Spirit

Integrity

Enduring Mental Toughness
Integrity Protecting Prana

Performance

Masterful Performance Exercise

Athletics

Monkey Leap Technique
Lightning Speed

Awareness

Sensory Acuity Prana
Surprise Anticipation Method
Keen Hearing/Touch
Keen Taste/Smell
Awakening Eye

Presence

Harmonious Presence Meditation

Socialize

Mastery Of Small Manners

Stealth

Perfect Shadow Stillness
Easily Overlooked Presence Method

War

War God Descendant

Intimacies

  • Defining Principle: Tough Love/No Pain=No Gain (catchphrase "It's Character-Building!")
  • Major Principle: Demons are not to be trusted. (And by extension, neither are people who will consort with demons)
  • Major Principle: Democracy Doesn't Work!
  • Major Principle: As you sow, so shall you reap
  • Major Principle: The People are Creation. Take care of them.
  • Minor Principle: Those who would hoard Wealth are worthy only of Contempt (Aimed at fat and bloated Merchant-Princes, Decadent Nobles, and the like)
  • Minor Principle: Breadth of knowledge leads to better understanding.
  • Minor Principle: Straight-talking is preferable to weasel-words.


  • Major Tie: The Unconquered Sun (Love)
  • Major Tie: The Crashing Fountain (Pride) (Inlcuding Wei Liold and Kinsai)
  • Major Tie: The City of Soba. (Affection)
  • Major Tie: The Watchman (Respect)
  • Major Tie: The Tall Man (Respect)
  • Major Tie: Lady Khensa (Grudging Respect)
  • Major Tie: Ben The Sorcerer (Admiration)
  • Major Tie: Thrice Gilded Artena (Duty)
  • Minor Tie: Cynis Allegra (Overlapping Goals) <- Not sure how to phrase. She seems to want good things for Soba, and as DragonBlood Dynasts go, hasn't tried to kill me yet.
  • Minor Tie: Master Hanson (Professional Respect/Rivalry)

Combat Stats:

Light Weapon (Unarmed): +4 AC +7 DA +0 DE 1 OV Unarmed - Bashing, Brawl, Natural

Join Battle Pool: WITS 4 + AWE 4 = 8 (+3 Auto)

Parry Base MA: (DEX 4 + MA 5) / 2 = 5
Parry Unarmed: ((DEX 4 + MA 5 + SPEC 1) / 2) = 5
Evade: (DEX 4 + DOD 0) / 2 = 2
Natural Soak: 5
(Diamond Body Prana adds (STA 5 + RES 5) roll + 3 Auto)
(Celestial Tiger Hide adds (STR))

Withering Attack MA Base: DEX 4 + MA 5 = 9
Unarmed (Light): Base + 4 AC +1 SPEC = 14
Unarmed (Light) Base Damage: STR 4 + DA 7 = 11

Decisive Attack MA: DEX 4 + MA 5 +1 SPEC = 10

Rush Pool: DEX 4 + ATH 4 = 8
Disengage Pool: DEX 4 + DOD 0 = 4

Social stats:

Guile: (MAN 2 + SOC 3) / 2 = 3
Resolve: (WIT 4 + INT 5) / 2 = 5