Training Time
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Revision as of 13:38, 2 August 2015 by WikiSysop (Talk | contribs) (Created page with "Buying new Traits, or improving existing ones usually takes a certain amount of in-game time, based upon the type of Trait, and whether the PC has Favoured it. We will be usi...")
Buying new Traits, or improving existing ones usually takes a certain amount of in-game time, based upon the type of Trait, and whether the PC has Favoured it.
We will be using a simplified system, where a PC may buy any Favoured Ability or Charm between Sessions, but non-Favoured Traits must wait until a protracted period of Downtime.
Edge-cases and loop-holes will be dealt with on a case-by-case basis, with reference to the original Training Times, the amount of in-game time passing, and Rules Zero and Seven.