Experience Points

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Rather than hand out XP to each player individually, we are using a flat system.

Each session, every PC receives 4 XP and 2 Solar XP.

During the first downtime, we received half of this, and 2 "party" XP that can be spent on Projects and/or Workings.

During the second Downtime, we again received 2+1s XP, and 5 Party XP.

Essence Level Two is attained once 70 XP has been spent.

At the end of Session 28, we were awarded a bonus of 13 Solar XP, to reflect the 4/2 split being a little low on Soalr XP. We can expect more 'top-up' bonus at the end of each story.

By the end of Session 30, we have been awarded 126 XP and 69 sXP.