I Did An App!

OK, it’s not published  yet, but I’ve been busy writing an App for Android Mobile Phones/Tablets.

EDIT: Now available FREE on Google Play: CLICK HERE

All Players (GMs included) run out of inspiration at times. GMs throw us a curve-ball. Players run off in unexpected directions. And someone asks a question:

Random Lists
Which Random List Do You Require, Traveller?

What is their name?

What kind of person are they?

What is in the room?

Is there any loot?

Do they have anything for me to do?

… and you don’t have an answer …

Random Loot!
Random Loot!

Fret no longer! For I have collated a collection of Random Lists! Calling upon my extensive experience on both sides of the GM’s Screen, and my n0v1c3 h4x0r 5k1ll5, I have thrown together an App!

Choose your Category, and it will provide an eclectic list of possibilities!

Liam Islington“. We can already imagine who he is! “Louise Henrick” could be just the NPC you need!

Raw Garnets may form part of your Treasure Haul, along with Rhinestone-Studded Boots and a Gem-Encrusted Torc!

Maybe these items are hidden behind the Brass Fridge, or under the Wooden Mixing Bowl!

You may have to Destroy the Magical Sword before you can claim your prize! Or Protect the Ivory Tower! Complete these tasks and you may claim Rewards beyond your dreams! (or at least a Radiant Emerald, or Silver-Plated Top Hat!)

Soon to be available on the Google Play Store, this Random List App will inspire you to higher and better things than you could possibly imagine!

EDIT: NOW AVAILABLE for FREE:CLICK HERE

Watch this space!

I will be improving this App, with Longer Lists, and more categories! Let me know if there is anything you would like to see in it!

I Am a Bad Player.

And GM.

Aliens!
Aliens!

I’m sat here listening to Aliens (again), and am reminded of just how much unstated backstory the Characters have.

Obviously Ripley was seen in the previous movie, so we know her story. But it is also made clear that this is not the Marines’ first rodeo.

There are many references to previous missions, that leaves us with unanswered questions:

  • Why is there a new Lieutenant? Why is he so inexperienced? What happened to the last one?
  • What exactly happened on Arcturus, and why doesn’t it matter?
  • What happened when the dispersal wasn’t nice and clean?
  • What is it with Drake and Vasquez?
  • and many, many more …

Am I the only one who doesn’t actually want these questions answered?

They make for a very characterful movie. The Marines are Individuals, with History. But that does not mean I want a whole series of prequels and prologues, just to explain why those snippets were included!

And I often feel the same way in RPGs.

Plot!
PLOT This Way!

As a GM I have learned the hard way that making any random, off-the-cuff comment about an NPC will be taken as an invitation to investigate to the utmost (and probably expect a reward for “solving” the situation). (On the other hand, subtly hinting at Quests the NPC may be offering is ignored. I now use these signs, highlighted in neon: )

As a player, I often take these things too far the other way. I will brush off obvious Plot-lines as “flavour” and ignore the GM’s finely-crafted introduction of new adventures based upon my back-story as “colour”.

I hope we all recognise these behaviours. Players who listen to your (GM) monologue, seemingly intent on jumping on anything they see as a CLUE and jumping in:

“He’s wearing RED shoes? Like the incidental guy we met 6 sessions ago? AND he has a hat on?!? C’MON guys! We have to follow this up!”

And also:

He has the same name as my estranged father. I’m sure several people do. I need to buy some reloads, can we move on? He also has an accent and dialect that can only be from our small provincial town? Interesting, but I really need those reloads!

In one way, this does cause me to lament the move from Pen’n’Paper to Digital. As a player, when asking the name of an NPC, does the GM roll their eyes, and say “Oh, … erm … let’s say ‘Brian'” or do they reach for their copious stack of notes: “One moment, It’s here somewhere!”. Clicking on a hidden screen could just as easily be locating the correct Evernote page, or a random-name-app. While this obviously has its advantages, it also removes some of the subtle clues that we used to take for granted.

Do you prefer a wide-open sandbox, free to explore any direction, as the whim takes you? Or do you present your players with a few limited options, and say the rest is Side-Action? How do you feel about players taking 2-3 sessions to dig into the reason that the Blacksmith can afford THREE apprentices? New, interesting development, or tedious sidetracking?

Me? I am quite split on the matter. As GM, I like to be able to make interesting NPCs, with quirks and foibles. This does not mean I want players delving deeply into their situations, when there is ADVENTURE to be had! As a player (especially in our last Exalted game), I like to get involved in the plight of the “little people”: the blacksmiths, the shoe-shine boys, the servants and lackeys.

Does this make me a bad person? Probably not. Does it make me a bad Player/GM? maybe …