Roll Playing

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Viginti aleis erant

The humble d20 hails back to Roman times, but is most famous for its prominent role (!) in the Dungeons and Dragons role-playing game. D&D is also renowned (amongst those familiar with it) for using a variety of different dice-systems throughout.

3d6 for Character Creation. 1d6 for Searching. Percentile dice for Thieves Skills, 2d6 for Clerical Turning of Undead, the list goes on.

Other games have tried (with varying degrees of success) to limit the types of rolls that are made. Apocalypse World (and its descendants) use 2d6 exclusively. Rolemaster uses Percentile dice for everything.

But what difference do the different types of rolls make?

Swings and Spikes

Image result for 3d6 curve
The “Spikey” 3d6 curve

A term often heard when discussing dice systems is “Swingy”. Usually used in relation to 1d20 or percentile rolls, it means that the result can vary hugely, on a flat probability scale. It “swings” from one end to the other randomly.

“Spikey” rolls, on the other hand, are highly biased towards particular results, such as the bell-curve of 3d6.

While both 1d20 and 3d6 give very similar average results, the change of getting any result varies hugely.

in our current game, we decided that the 1d20 roll that the system uses was too “swingy”, and have replaced it with 2d10. This should give a more reliably-average roll, without taking Luck entirely out of the equation.

How do you Roll?

There are a few Major systems for determining the result of a dice roll:

  • Dice+Bonus: e.g. D&D 5e (1d20+Stat Modifier+Proficiency), Rolemaster (1d100+Skill Bonus).
  • Roll under Skill: e.g. GURPS (3d6), Runequest (1d100).
  • Dice Pools: Roll multiple Dice. each one that beats the target Number counts as a Success. Beat a “Number of Successes” to succeed. e.g. White Wolf (Vampire et al)(1d10 per “dot” of skill, looking for 7s).

(These are by no means the only systems, but do represent the most used.)

It is relatively easy to calculate the Average roll  using these systems.

3d6 -> 10.5, d100 -> 50.5, 1d20 -> 10.5  etc.*

Bucket o' Dice
Typical Exalted Dice Roll

*White Wolf dice pools vary hugely across editions. I shall be referencing Exalted 3e, which calls for targets of 7, with a roll of “10” counting as 2 Successes. This gives an average roll of half the number of dice rolled. 6 dice -> 3 Successes. 10 dice -> 5 Successes.

We can quickly figure whether an Average result is enough to succeed:

e.g. Bob the Fighter rolls 1d20 +5, needing a 15. That’s a pretty close call (15.5 average)

Ann the Animist rolls 1d100 +30, needing a 100. Unlikely, but possible.

Carol the Caroller rolls 8d10 needing 3 Successes. Almost certain, one might think …

Far From the Average Roll

While some systems are famous (justly or unjustly) for their complexity and requirements of Advanced Mathematical Knowledge (I’m looking at you, Rolemaster!), while others are so simple it hurts, it is always useful to have a bit of a grasp on what the numbers mean.

Average Rolls are a good start, but what if you need a non-average roll?

1d20 vs 15+ is easy enough. 30% chance, about 1 in 3. (Each “pip” of a d20 is 5%. 15, 16, 17, 18 19, 20 = 6 options. 6*5% = 30%)

3d6 vs 14-? Likely, but how likely? This graph (Courtesy of AnyDice.com) shows that it is 90% likely!

Image result for 3d6 curve cumulative
3d6 Curve

The “Spikiness” of 3d6 means that if the required roll is better than 50/50, it soon becomes very favourable.

Carol (above) needs 3 successes from 8 dice … a more complex situation. We know that it is better than 50/50 (as that would be 4 successes). Thankfully, Scott Gray has created a Dice Pool Calculator to do the heavy-lifting for us! His calculations show that 3+ is a 68.5% chance. About 2 in 3.

Custom Modifications

Now we have an idea of the basic rolls, what about when they change? Is the darkness giving us a 2 point penalty on our Observation? Does our Long Stride give us a 2 point bonus on Chases? How much difference does this make?

On a “flat” dice, such as 1d20 (or almost any “single dice” system), a set modifier gives a set change to our chances. On 1d20, every shift is equal to a 5% change. +2 is +10%. -3 is -15%.

On 3d6, it depends where on the curve you are! The difference between 6- and 9- (a 3 point bonus) is the difference between 9% (say 1 in 10) and 37% (say 1 in 3, or 3 in 10). That’s +30%!

But 3d6 needing 12-, with a 3 point bonus (so 15-) only shifts from 74% to 95% (+20%)!

With a “spiky” roll, it makes a big difference whether you can get enough Bonuses to move the “spike” across the required roll!

Once more, for the hard-of-rolling:

Some systems have a way of re-rolling a result (or part of it).

Exalted 3 has several Charms that allow you to take dice of a certain value and roll them again (e.g. Excellent Strike: “Attacks gain one automatic success, and 1s are rerolled until they no longer appear“).

D&D 5 has included “Advantage” (Roll 2 dice and take the better roll) and “Disadvantage (Roll twice and take the worse roll)

A method I have seen, but don’t recall where from, is a way of changing a “swingy” roll into a “spikey” one. Instead of rolling 1 die, you roll 3, and take the middle one! This moves the expected result strongly towards the middle of the range, and makes the extreme rolls very rare indeed! (To roll a “1” on 3d20-middle requires all 3 dice to turn up “1”, a 0.0125 percent chance, rather than a 5%!

Sorry, you lost me …

Don’t worry! The only thing you really need to know is which dice to roll, and what number you need. Knowing the average, and therefore roughly how likely you are to succeed is useful, and quickly learned.

If you are interested in the probabilities, and the shapes of particular curves, anydice.com has some very useful tools.

Summary

There are many different rolling methods, but so long as you can get to grips with the one that is used in your game, you are set!

Always keep a supply of several dice-types, in case they are needed, and don’t be afraid to switch out poor dice!

 

 

 

Leather Dice Cup from The Dice Shop!

I won a prize!

The Dice Shop Online ran a Facebook promotion, asking us to mention any funny RPG names we had come across, with three Random winners receiving a Dice Cup and three Dice.

I mentioned an old D&D character from back when the Aliens were building pyramids to scare the dinosaurs: Gemini. I forget his original name, but after a Rodent of Unusual Size gnawed out one of his eyes, he had a precious stone implanted in the socket, and renamed himself “Gem-in-Eye”! 😀

I was picked as one of the lucky winners, and today received my prize!

Review

Dice Cup, with Hand for scale

The cup is made from a sturdy leather (ah, that new leather smell!), and laced together with leather thongs. Metal pins hold the cap in place, and the Dice Shop logo is embossed onto the side. Small enough to easily fit on my hand, it will comfortably hold a few dice, but may struggle with larger ones (My trusty plus-sized d20 almost fills the base of it!). The website notes that these Cups (which come in a variety of designs; obviously this promotional one features the Dice Shop logo!) are made by a small supplier who sells exclusively to The Dice Shop.

So, is it any good?

Dice Cup, and Dice

The leather, as mentioned is sturdy, a good 3mm thick, and held together with solid threads. The metal pins that  hold the cap seem very secure, with no wobble.

The embossing is nicely done; it looks like a patterned punch has been used to recess the areas around the logo, and then the leather dyed, leaving the shop’s name clearly displayed. The dragon logo they use is a simple affair, but this keeps it recognisable. It is also replicated on the “6” side of the dice.

Dice Cup, Open.

The underside of the lid features a rim to hold it in place, ensuring that it does not slip in transit, or during shaking! It also means that the flexible leather will hold its shape, as the open Cup does have a tendency to move under a heavy grip! With this rim in place, the Cup forms back to its original shape, and is difficult to malform when closed.

As the pins hold the lid secure, it will make a good travel-case for my dice, getting them used to the leathery environment, before the game. They can then be emptied out, and the Cup used as needed.

Three Little Dice

The three dice that came with the Cup are a good representation of The Dice Shop’s range. 15mm across, they are a mottled purple with gold pips (and Dragon logo on the “6”). I often do not like colourful dice, as they can be hard to read, but the colours chosen here are good, and the mottling is subtle enough not to break up the display. I would be happy to use these in a game!

As I’ve only just received it, I have not had chance to test the Dice Cup’s rolling ability, but I look forward to rolling  a lot more Critical Hits!

If you have enjoyed hearing about this Dice Cup, why not check out their other designs! Crowns, Stags, Dragons, Skulls and other images feature in their nearly-100-strong range!

The Android Invasion (Part Three)

Life gets complicated.

Building Random Lists turned out to be a simple procedure. Buttons to choose which Category. Pick Lists (and grammar). Display in Recycler View.

I added a few extras, such as One Button to choose “Furniture”, with a sub-menu for Kitchen, Lounge, Bedroom etc. Quests included a Reward built from the Treasure Lists. Shops called from the Names Lists.

For the Pay Versions, I added some extra Features:

NPCs. Names became clickable, and built a random Person, with Traits pulled from other Lists. Personality, Valued Possession (Treasure), Mundane Items (new List), etc.

Add Data. This was a tricky one. I added the capability to add to the existing Lists. This data is stored in Text Files on the user’s phone, and added to the Array when the App draws up the Lists. I had quite a job figuring out where these files are stored, how to call them, and how to add them to the Array. In the end it worked though.

But we’re just calling Lists, and combining results.

Rome Wasn’t Built In a Day

And neither were my Apps!

But I did build a City-Builder. Not, unfortunately, a map-creator, although I am working on that. This is another Random Lists app that call up traits and features for a Fantasy City, such as Government Type, Local Features, Main Export, etc.

A Random City
A Random City

Again, each Feature was called from a List (still working with XML String-Arrays). Some used combined-lists (such as Renown). The Export facility was also included, and as can be seen from this picture, Exporting also saves a screen-shot.

A new feature for this App was to allow the User to “re-roll” a Trait. Clicking on one of the results will call up a new Trait.

The City is an “Object” (or “Class”) that holds information about each Trait, and when a Trait is re-rolled, the Class is updated with the new information.  (Only one City is held at any time. Creating a new one over-writes the old one).

The City Names are created from two sections. One is a list of predetermined Names, and the other a prefix-suffix combo. Here we see “Pen” + “dale”.  It could have produced “Pen”+”wood”, “Pen”+”ford”, etc.  (As an aside, I am working on a Planet Creator, and those names can pull from an algorithm similar to the one used in Elite, that combines some syllables to form a real-sounding word. The Starport names draw from combos that include a “mixer” between the prefix and suffix. “Hadley’s Hope” might be “Hadley’s New Hope”, or Hadley’s Last Hope”).

Next …

I am reaching the limits of my imagination, and what can be done with Random Lists. While there are many more “skins” I could put on them (Dungeon, Modern City, Monsters, Furniture, you name it …), I need something to allow me to learn more about programming. One area I have been meaning to investigate is Databases. While I did some simple work on them for my RPG pages, I need to know how to fit them into Android!

An idea soon brews up: Random Loots! D&D has always included random Treasure Tables, so I could write something inspired by the latest version, saving all the raw data in in tables, and calling it as needed!

It turns out that the worst part of this is typing in all of the data! As with all of these apps, there is a lot of information that needs storing.

The main structure of the database was easy enough to build, using “DB Browser for SQLite“, although I did have to keep adding more columns as I realised what code I needed.

There are two types of Treasure: Individuals and Hoard. Individuals just carry Cash, which is easy to define the range (dependant upon Challenge Level) and roll some dice. Hoards can include Gems or Artworks, and the chance of Magical Items (OOooh!!). Roll on the Table to determine what sort of thing is in the Loot Pile, and then on each sub-table to find the details.

A section of the Random Treasure Tables from the Dungeon Master's Guide
A section of the Random Treasure Tables from the Dungeon Master’s Guide

There are sub-tables for each Value of Gems and Artworks, and (as noted) multiple Magic Item tables. These are all easy to produce.

More difficult was deciding how much detail to display! Do the players want to know the full details of each gemstone, its exact value (for I introduced a randomiser for that!), what cut it has, etc, or just a Total Value for selling? I decided to include both! The App presents a Total, and clicks to present a list of details (using the previously-mentioned Recycler View).

New addition for Magic Item details was the Pop-Up window. This does  not change what Activity you are in, but adds a new display over the top of it. Here I included Maker, Minor Power, and Quirks that the Item may have.

Loot!
Loot!

Finally the Export Code was added. Again, I used the Screenshot, but also looked at Formatting the Exported Text, so that it was easier to read. This mainly meant iterating the Treasure List and adding a few Line Breaks, with Section Titles.

With the addition of a few details to prettify the App (background Picture, Icons, nice buttons), it was ready to publish!

Finally

It may sound like a lot of this went smoothly, but I spent an inordinate amount of time struggling with sections of code, hunting typos, retyping functions and searching Google/StackOverflow for error-messages. Eventually, I have some workable Apps! You can download them here.

If you would like more detail about the actual Code I ended up with, or if you have ideas for new Apps you would like to see, ytou can contact me at:

admin@maddwarf.co.uk

Thank you.

 

 

Inspirational Tools

I get by, with a little help from my friends.

So say the Beatles, and who am I to say they are wrong.

We all need a little help now and then, and GMs writing story-lines are no exception. From the names of antagonists to the location of their lair, from Quests to Completion-Rewards, sometimes our creative juices run dry.

So where do we turn?

Dice.

One Standard Set of Dice
One Standard Set of Dice

Our go-to source of randomness. Mostly our “Standard Set” of d4, d6, d8, d10, d12, d20 and d100. Very useful for creating numerical values. But what if you need something else?

The more resourceful of you may already own some Other Dice. Amongst my easily-to-hand collection, I found Emoji, Rock/Paper/Scissors,

Other Dice
Other Dice

Body Location, Dungeon Maps and more! There are a large range of dice, featuring Weather, Mood, Grammar, and much more!

But what about when you don’t have the right dice to hand? You need to check for Random Weather, but the only dice you have are Body Location and Who-Takes-First-Turn! This is where we turn to:

Tables!

Table of Magical Rings
Table of Magical Rings

Lists of possible outcomes, Tables can hold a huge amount more information than simple dice, and can be chained together to produce complex results. They can also shift the probabilities of results occurring. Usually they are designed to roll dice, and compare the result against the entries, or you can just choose an appropriate one.

The Internet is full of these tables, designed for each different Game System/Setting, and lots of Generic ones.

To make life simpler, and avoid having to hunt around for either dice or sheets of paper, or the right page of the Rule Book, we also have

Apps

A Random City
A Random City

Loaded on to a mobile phone, or tablet, these tend be be combinations of dice and tables. Tell the App what Feature you are wanting, and it will generate a random result, according to how it is programmed.

My current favourite App is (unsurprisingly) the one I wrote!

Combining Lists of Names, Places, Treasures, Quests and others Features, along with a Personality Generator, and lists of Features of a Fantasy City, The Mad Dwarf Inspirational Apps also allow you to add your own entries to the Lists, and save the results for use in later games.

There are Apps designed around most of the popular Games Systems, providing access to as much inspiration as you can handle!

Summary

Other ways of finding inspiration include reaching for a nearby book, and turning to a random page, loading a random Wikipedia page, or asking your Players to make a decision!

Most people will use a combination of methods to produce some interesting results, and the best way is often to interpret them in a way that fits your game.

 

When do you tend to run out of steam? What methods do you have for recharging your Creative Juices?

The State of The App

Now with added NPC details!

As you may have read, I did an App!

The free version is finalised, and will only be receiving security/stability updates.

EDIT: The Pro version is now available for UNDER ONE POUND! A mere 99 pence will get you access to expanded lists, and extra categories!

What it does:

Available Categories
Available Categories

The opening screen shows the different Categories available. This will hopefully grow as more data becomes available, and feedback is received.

I may choose use coloured Icons, but the basic format should be fine.

Currently the data-sets are based around Fantasy/Medieval styles. Treasures include Ornate Goblets and Lifelike Animal Statuettes, but not Smart-Phones, or Alien Artefacts! Quests involve Rescuing the Fairy-Queen, but not flying to other planets or destroying the Moon-Sized Space-Station!

Treasures Abound!
Treasures Abound!

Treasures are pulled from four separate lists:

  • Gems Will  have a Type (Diamond, Emerald etc), and a Cut-Style.
  • Jewellery/Clothing will have a Type (Ring, Earring, Belt), and a Style (Gem-Encrusted, Silver-Plated).
  • Art has a Type (Painting, Sculpture, etc) and a Style (Plain, Gaudy, Cubist, Baroque).
  • Coins have a Type (Gold, Silver) and a value (randomly generated between 1 and 1,000).

The app is clever enough to notice which Category the Treasure is in, and use the appropriate Icon.

Personality Traits
Personality Traits

Furniture is split into four categories: Bedroom, Bathroom, Kitchen and Lounge. Items will all have a Material (Stone, Wood, Tin), and are displayed the same as Treasures.

The new Alchemy section also follows this format, and includes Retorts, Flasks and Crucibles.

Personality takes a slightly more complex route, and calls three World Views and three Personal Ideals. One of each are Prime traits, and the others Secondary.

The (descriptor) (place) of (fate)
The (descriptor) (place) of (fate)

The Location section adds a little more, again, with each location having a descriptor, as well as guardians!

The long list of Guardians have various ways in which they protect the Location, either guarding, watching over, surrounding or holding sacred!

And now we come to the penultimate section: Quests! Different types of Quest are available, Find, Recover, Destroy, Document or even Authenticate! And Maguffins of all varieties! Flying Carpets, Dragon Shields, Saint’s Bones! Kittens! All need Hiding, Exposing, or even Protecting! Each Quest also has a Reward (taken from the Treasures list) associated with it, so our brave adventurers can assess the risk!

Greta Vernon, Adventurer, at your service!
Greta Vernon, Adventurer, at your service!

The last section begins quite simple, but then opens up a whole new area! Names are picked from an ever-growing list, with a 50/50 chance of Male/Female. This is simple enough. But click on any name, and you will be shown their Personality Traits, Prized Possession (Treasure), several Mundane possessions, and what Location they are seeking!

This section is currently unfinished, but should not take too much neatening up to make it Publishable, and I can add to it in later Editions! The Mundane Possessions list is already growing significantly!

From the Dessert Trolley
From the Dessert Trolley

EDIT: I have also added a section for Desserts! All of your favourite fruit (plus a few you may not have heard of!) in pies, cobblers, crumbles and fools! Infused, sprinkled, drizzled and layers with your favourite (mostly cream-based) toppings!

So, if you are ever stuck for inspiration, why not download the Random Lists app from the Play Store!  Who knows what Wonders await you?

Or even splash out on the Pro Version! Only 99p!

If you have any suggestions for new Lists, items that you would like included, or any other feedback, you can contact me on the regular channels!

I Did An App!

OK, it’s not published  yet, but I’ve been busy writing an App for Android Mobile Phones/Tablets.

EDIT: Now available FREE on Google Play: CLICK HERE

All Players (GMs included) run out of inspiration at times. GMs throw us a curve-ball. Players run off in unexpected directions. And someone asks a question:

Random Lists
Which Random List Do You Require, Traveller?

What is their name?

What kind of person are they?

What is in the room?

Is there any loot?

Do they have anything for me to do?

… and you don’t have an answer …

Random Loot!
Random Loot!

Fret no longer! For I have collated a collection of Random Lists! Calling upon my extensive experience on both sides of the GM’s Screen, and my n0v1c3 h4x0r 5k1ll5, I have thrown together an App!

Choose your Category, and it will provide an eclectic list of possibilities!

Liam Islington“. We can already imagine who he is! “Louise Henrick” could be just the NPC you need!

Raw Garnets may form part of your Treasure Haul, along with Rhinestone-Studded Boots and a Gem-Encrusted Torc!

Maybe these items are hidden behind the Brass Fridge, or under the Wooden Mixing Bowl!

You may have to Destroy the Magical Sword before you can claim your prize! Or Protect the Ivory Tower! Complete these tasks and you may claim Rewards beyond your dreams! (or at least a Radiant Emerald, or Silver-Plated Top Hat!)

Soon to be available on the Google Play Store, this Random List App will inspire you to higher and better things than you could possibly imagine!

EDIT: NOW AVAILABLE for FREE:CLICK HERE

Watch this space!

I will be improving this App, with Longer Lists, and more categories! Let me know if there is anything you would like to see in it!